As per a new page added on Best Buy website, the company will start taking the pre-orders for the new LG flagship LG G5 on March 18th. The LG G5 was officially announced by LG Electronics during the Mobile World Congress, 2016. If you are one of those who are impatiently waiting for the device, then the pre-orders for the Smartphone has already begun on Amazon in the UK.
Moreover, pricing information and other details of the phone has been unveiled in Canada. The Best Buy pre-order1 listing doesn t reveal the US variant pricing yet. So, if you are willing to pre-order the LG s latest 5.3 inch G5 then rush to the local Best Buy or visit their site on March 18 for orders and bookings. Will the LG G5 be able to satisfy you? Or do you think it isn t worth buying?
Let us know in the comments section!
New Delhi: World’s largest e-retailer Amazon is India’s most trusted online shopping brand followed homegrown Snapdeal and Flipkart, a survey said. Other firms to figure in the top 10 trusted online shopping brands are Ebay, Myntra, Yepme, Jabong, Naaptol, Shopclues and Askmebazaar. The survey was conducted among 2,500 respondents, aged 21-50, across 16 cities and its findings have been compiled in The Brand Trust Report, India Study 2016.
The report is issued annually by TRA (formerly Trust Research Advisory).
“Amazon is India’s most trusted online shopping brand with 36 per cent of the trust pie. Together, these three brands make up for 76 per cent of online shopping trust pie,” TRA Chief Executive Officer N Chandramouli told reporters here today. Overall, South Korean smartphone maker Samsung Mobiles has emerged as the most trusted brand in the country followed by Sony and LG, while Tata Group is the only Indian corporate to figure in the top five.
As per the study, the top five most trusted brands are Samsung Mobiles, Sony, LG, Nokia and Tata. The top 20 most trusted brands which have improved their ranking over last year include Samsung Mobiles, Sony, Nokia, Honda, ICICI Bank, Maruti Suzuki, HDFC Bank, Airtel, Hero MotoCorp, Dove, Lux, Samsung, Pepsi and Puma. Top 20 trusted brands which slipped in rankings are LG, Tata, Bajaj and Apple.
In the diversified FMCG space, Cavinkare has emerged as the most trusted brand, followed by Nirma, while Patanjali claimed the fourth position.
Maggi leads the FMCG food category, gaining 42 ranks from 2015 to occupy the 65th position in the overall trust rank list.
It s the weekend, which means I ve prepared another instalment in Worth Reading, our weekly roundup of the best games writing. First, why some game stories are set in the past to avoid the mobile phone problem .
Hey, You Should Read These
Technology s convenience being a narrtive stumbling block for writers is nothing knew. The horror genre has grappled with this idea for a while now; with mobile phones, most of the reasons justifying why a person would get trapped by some maniacal killer fly out the window. It s interesting to see games, even non-horror ones, pondering the same situation. I didn t realise Gone Home partially chose its setting because the cell phone would hurt the very specific story they wanted to tell, and I wonder what other games this applies to. Here s an excerpt from the piece:
The problem with cell phones is that they are lifelines back to the real world. Hiding under a bed as a deranged killer searches the house for you? With a cell phone you can call the cops. Arrive at your rendezvous point only to find your confederate hasn t shown? With a phone you can just call them. Wondering how to open an antique lock with a screwdriver? If you have a cell phone you can just look that shit up on the internet. Phones are ubiquitous and incredibly powerful ways to communicate regardless of your physical location. That power throws a giant wrench in a large number of mysteries that operate on the idea that you are isolated and must rely on your wits alone. I mean, take The Shining. The entire film operates on the basic premise that the roads are snowed in and nobody can get in or out of Overlook Hotel. The protagonists are pretty lucky that one of them is a psychic because that s how they are finally able to issue an SOS to the outside world. If they d had cell phones they would have noped the fuck out of there about 30 minutes into the film.
How Firewatch Illustrates The Tragedy Of Inconvenient Love by Holly Green2 (Caution: spoilers!)
Relationships are complicated, fluid, and happily-ever-after endings in media don t reflect real-life complexity. It s part of what makes Firewatch, at its best moments, so powerful; it has the courage to wallow in the darkest moments of a relationship, as it appears to be slipping away. Holly Green s piece not only acutely diagnoses how this plays out in Firewatch itself, but passes on a personal anecdote of her own experiences with, as she calls it, inconvenient love. Here s an excerpt from the piece:
One major flaw in the popular depictions of relationships in entertainment is that the audience is rarely offered an example of how to deal with the end of a romance gracefully. So often the focus is on passion and the willingness to do anything for the person you love, at the expense of convenience and, sometimes, personal well being. While themes of self sacrifice predominate in love stories across all mediums, relying on an idealistic commitment to love at all costs, rarely do they center on making the right decision. But human beings are highly adaptive creatures, referencing their surroundings and the relationships within them as a plumb line for what their own should look like. The end result is that we do not know how to make decisions within a romantic relationship that aren t ultimately centered on selfish motivation. We re not given the tools to know when to let go.
If You Click It, It Will Play
Oh, And This Other Stuff
- Richard Hooper3 interviewed the programmer behind what s often called the worst game ever , E.T. for the Atari 2600.
- Keith Stuart4 mused over the way games are changing the way we play characters, as they become more complex and introspective.
- Jackson Tyler5 explained how being autistic changed what it s like to play The Witness.
- Nomadic Dec6 revealed how Pokemon helped save his life.
- Amr Al-Aaser7 pointed out how media, including games, have transformed the sound of speaking Arabic into a language of violence and hatred.
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- ^ The Cell Phone Problem by Chris Pruett (horror.dreamdawn.com)
- ^ How Firewatch Illustrates The Tragedy Of Inconvenient Love by Holly Green (www.pastemagazine.com)
- ^ Richard Hooper (www.bbc.com)
- ^ Keith Stuart (www.theguardian.com)
- ^ Jackson Tyler (www.zam.com)
- ^ Nomadic Dec (nomadicdec.kinja.com)
- ^ Amr Al-Aaser (harlot.media)
- ^ email newsletter? (www.kotaku.com.au)
- ^ Facebook (www.facebook.com)
- ^ Twitter (twitter.com)
- ^ YouTube (www.youtube.com)